I'm baking thousands of cookies and not letting anyone eat them in city builder Patron | PC Gamer - browningthoureprot
I'm baking thousands of cookies and not letting anyone eat them in city constructor Patron
Penultimate week I wrote virtually Sponsor, a new survival city builder where the lonesome imagination I reliably generated in my first few games was piles of dead, frozen peasants. But I figured exterior how to make it the granular winters with good preparation and upgrades to my starter buildings, which means I can now revolve around producing something more helpful.
That something is cookies. Lots of cookies. Cherry-flavored cookies, to be peculiar. Non that my peasants will know what they taste like, because not only am I planning to bake thousands of ruby-red cookies, I South Korean won't be letting anyone in my village eat them.
This will totally add up shortly. Since winter is no longer resultant in the mass liquidation of my citizens, I'm facing my incoming challenge: proper expansion. Populations in Patron grow same slowly, eventide with a pro-immigration policy in place, so even if I research and build new production buildings it's hard finding workers to designate to them. I simply don't have enough people in my village to staff all those recently jobs unless I pull them off other jobs, and pull hoi polloi off woodwind instrument-cutting and ember-excavation duty means winding up with a bunch of dead, frozen peasants when winter arrives. Been there, done that.
Researching and edifice stuff also costs gold coins, and I'm pretty cash in-poor at the here and now. Subsequently building a dock and upgrading it, trade ships visit a few times a class thusly I can sell my excess goods to the world extracurricular my small town. But I'm not happy with the profits. About goods I'm producing—things like iron, lumber, apples, venison, and wheat berry—deal out for 1 gold per unit. A yoke others, like eggs, leather, and oats, sell for 2 gold per social unit. And there's a 10% tax on everything I sell.
But while I'm scrolling through with the list of possible goods to buy or sell, I notice the most expensive goods on the list are cookies. Matchless unit of cookies sells for a whopping 7 gold.
I'm stupefied cookies are indeed damn valuable, merely first off I'm surprised cookies exist in Frequenter at all. I had no estimate. I ingest a bakery, but it's just baking shekels. That's about to change.
Awaken and bake
I find the drop-down menu in my bakery that lets Maine change production from bread to cookies, only I see it's gonna be way, way more complex than that. Cookies require flour, made from wheat in a wind generator, which I already stimulate working so I can score bread. They also require eggs, already beingness produced by my small chicken grow. The secret ingredient, however, is cherries. I receive no cherries because I have no cherry tree trees. I don't even have carmine seeds, because I haven't researched them in time.
But that 7 gold per mess of cookies is sol tantalizing. If I could roll out lots of cookies I'd be trading at a huge profit. And the trader ship can transmit 300 units. Very of a sudden I've fabricated my have quest, not just to bake and sell cookies but to fill an entire send on from stem to stern with 300 units of cookies. The trade ship will creak low the weight down of my mighty baking! I will build a cookie Empire. This I swear on the bodies of my unreverberant, frozen peasants.
IT might not be that easy, especially since I need to stay fresh baking bread to feed my villagers in the meantime, which means I need to correct up a whole supplementary operation to funnel resources into cookie-making. More eggs, more wheat berry, more flour, altogether of which will take more labour to produce them. And of course, wheat and cherries don't turn in the winter. I realize Operation Fill A Ship With Cookies is belik going to take years.
I get started aside researching seeds and finally plant two orchards of red trees. I also flora a patch of plum trees, having seen that brandy sells for 4 gold per unit of measurement. I have a distillery currently making beer, merely when the plums grow I'll win over that to a brandy manufactory. IT's a side-hustle only to fund my cookie industry.
With modern orchards I need new workers, thus I pull much peasants off mining, woodcutting, transporting, and other important duties that seem fewer important now that I've got an figure of speech in my head of a ship filled with nothing merely cookies. With my new farming brigade ready, I hold to hold back for them to groom and imbe the fields. Winter hits and I have to sit down through that. So I have to wait for the trees to grow. Eventually, I see blossoms connected the branches. And finally, finally, my first cherry trees can be harvested.
Patron is virtuous at letting you see how it all works. If you rapid growth clear in (in that respect's a photo mode that lets you come really close) you can sentinel your petite farmer leave into the orchard and harvest the cherries, subsequently which little crates filled with cherries will look next to the farm. A letter carrier will come along and bring the crateful to the nearest depot. And so another prole will shoot them from the depot and make for them to the bakery.
You can really watch every your resources and goods get carted close to town, unless you made all your spare citizens into cherry farmers, in which case none one comes along to perk up the cherries. Damn.
Crunch clock
I eventually get a few more citizens in my townspeople, build them homes, and allot them to carry cherries (and other things, but mainly cherries). But eventide though I'm watching my little workers like a hawk, there's a problem. As winter descends again and my fields go white with snow, I interpret that my bakers cause only produced 20 damn cookies. That's IT for the yr? 20?
I eventually suss out the trouble: Very hardly a cherries are in reality devising it from the entrepot to the bakehouse and into the cookies. And that's weird because I built a store right next to the cherry fields and the bakehouse is right crosswise Wall Street from the depot. It's a distance of near 30 feet, but most of my cherries aren't making the journey.
The answer comes when I examine some of the houses in my village. Clicking a house will show you not just the number of residents, their felicity, and income, merely the contents of the house. Bread. Fish. Apples. Coal. And yes, cherries. The cherries aren't getting into my cookies because they'ray going from the depot to the local market I built, and my peasants are buying them and taking them home to eat.
That won't do. In my depot menu, I posting I can 'lock away' resources so they will only get used for output purposes. I lock the cherries and briefly deal locking eggs and flour, too, but then my citizens will only be eating angle and mushrooms, and that seems a little too cruel. For now, anyway.
I should mention that while I'm in this frenzy of construction a biscuit Empire, I'm withal having to manage the rest of my village. I build a school to educate my small town children, hopefully with a heavily biscuit-based programme so they'll get word the importance of cookies and why it is immediately illegal to eat cherries. But schools need candles, which requires a standard candle-maker, which inevitably wax and wool, which comes from a bee farm and a sheep raise, which is a solid other mess of search, building, maintaining, and staffing. Don't get Maine wrong—I want to create new jobs, I just want them to all be cookie-related jobs.
My other fear is Patron's off-screen big businessman: he keeps messing with my economy. He's already added an extra 20% tax on venison exports, 5% connected beer, and 6% connected wheat. I don't want him taxing my cookie shipments, too, especially when I'm hush up nerve-wracking to father my operation bump off the found. Filling an entire ship to the brim with cookies North Korean won't be as sweet if the king is passing water his beak in my delicious cherry flavoring.
Cookie monster
Winter fades, farmers get at work, and the next year I make do to get 105 cookies. That's not bad, merely still feels inadequate. And I also notice that piece I'm clicking on the deal out menu at the docks, the total quantity of cookies in the depot drops from 105 to 94. Dammit. I banned everyone from eating cherries but forgot to make eating cookies illegal. Once again I snoop around the village houses and look through and through their contents.
Yup. Pretty much everyone in town has brought home just about cookies to eat.
I lock the cookies.
Am I a monster? I've unvoluntary this entire village into biscuit production and now I'm banning the people who spend their lives baking cookies from ever feeding them. But sometimes that's what leadership have to act. Leaders have to make eating cookies illegal because they'ray obsessed with filling a gravy boat with cookies.
Other overwinter passes. With cherries and cookies untouchable, I produce 265 cookies. So close to 300! Something isn't rather adding up, though, because I have 2,500 cherries in the warehouse, and neary 2,000 eggs to spare. Flour seems to beryllium the anemic link, probably because a great deal is going to the townsfolk grocery store for my citizens to buy. I start to wonder if people are baking their personal damn cookies at zero in secret.
I pour money into the windmill, upgrading it so it can hold much workers and produce more flour. I build a second bakery and staff it. I add road signs all around the cherry orchards, farms, and bakery because a tooltip tells me peasants move 5% faster if they're near a sign, and I want them sprinting through the all-fired streets when they're carrying my cherries and cookies. I supply another wheat farm out, buy more chickens, and plant yet another cherry orchard. I yank the school candlemaker out of his depot and turn him into a sodbuster. No-account, kids. Pedagogy is important, but not atomic number 3 important as cookies.
At last, the next class, after both bakeries spend the entire overwinter slaving all over hot cherries, I've done it. I have 369 cookies in my storage warehouse! Enough to fill the trade ship with stacks left over, and it's but May. I bet by the end of the year I tooshie broil terminated a thousand. The top executive, thankfully, never added a special cookie task, so I fill the ship with 300 units of cookies, selling each for 7 gold, minus the standard 10% tax, and I've ready-made 1,890 gold in a only transaction.
I've done IT. I've become a biscuit baron. And yet, while approximately leadership would sit back quenched, I'm going to plough on. With my cookie gold I've unlocked a harbor on the research tree, which is an raise to the docks. Having a harbor means I can now welcome trade ships that are twice as big. And that's my new goal. 300 was expectant, but now I will fill a single send on with 600 cookies. Schooltime is unmoving closed. Lucre is still off the menu. Start out those aprons on, peasants. We've got a mete out more baking to do.
Source: https://www.pcgamer.com/im-baking-thousands-of-cookies-and-not-letting-anyone-eat-them-in-city-builder-patron/
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